My Works
Here, you'll find a showcase of my work, highlighting my ability to blend creativity with technical expertise to bring unique game concepts to life. From designing intricate gameplay mechanics to crafting compelling narratives, my goal is to create games that captivate and inspire players.
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Whether you're here to explore my published games, delve into the complex worlds of my team-based projects, or discuss potential collaborations, I invite you to take a journey through my creative process. Thank you for visiting, and I look forward to connecting with you.
July 2024
Supply Lines
Designed and developed a tycoon game based on vehicle path management for WTF x IGDC Game Jam 2024.
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July 2024
Archer Animations Pack
Developed and published Archer Animations Pack on the Unity Asset Store. This comprehensive collection includes 92 high-quality humanoid animations, designed to enhance the realism and immersion of your game projects.
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June 2024
Card Samurai Prototype
Currently developing a hybrid turn-based tactics and deck-building game for Android platforms. An early prototype is available on itch.io.
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In Development
Shadow Frontier
Shadow Frontier is a roguelike real-time tactics game set in a hauntingly atmospheric gothic western landscape, where strategic resource management is key to survival.
The gameplay offers players the freedom to customize their posse, explore vast and untamed frontiers, battle against demonic adversaries, forge alliances with diverse factions, and unveil a gripping conspiracy lurking beneath the surface.
January 2024
Wild West Animation Pack
Conceptualised, Animated and published a set of 85+
humanoid Animations perfect for creating immersive,
authentic western themed games.
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2021 - 2024
Ogre Head Studio
As a Game Designer at Ogre Head Studio, I worked extensively on a range of client projects, enhancing my expertise in various aspects of game development. Moreover, I also contributed to the development of Yodha, the much-anticipated upcoming game, contributing to its innovative gameplay mechanics and immersive storytelling.
October 2021
Escape from Clockwork Castle
Designed and Developed for BYOG 2021, Escape from Clockwork Castle is is a horror survival metroidvania game based in a Lovecraftian setting.
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Link: https://xfrankensteinx.itch.io/escape-from-clockwork-castle
May 2021
Vanquished
Vanquished is a Dark Souls-inspired 2.5D Metroidvania game designed and developed for Android platforms. It combines intense combat with deep exploration, drawing players into a dark, atmospheric world filled with formidable enemies and hidden secrets.
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Though it has been delisted from the Google Play Store, the game remains accessible via a WebGL port available online, preserving its core gameplay experience.
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August 2020
Tilt-to-roll
Tilt-to-Roll was an arcade game that utilized the gyroscopic features of tablets and smartphones to create a unique tilt-based gameplay experience. Players controlled a rolling ball by tilting their device, navigating through challenging mazes while avoiding traps.
Despite its eventual removal from Google PlayStore, the game remains a cherished example of innovative mobile gaming.
March 2020
One Minute Ambulance
Designed and Developed for Nikhil Malankar's Game Jam, "One Minute Ambulance" is a hypercasual, fast-paced navigation game that challenges players to swiftly reach their patients within a tight time frame. Drawing inspiration from the beloved Crazy Taxi, the game delivers a thrilling experience reminiscent of classic arcade gameplay.
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August 2019
Spitfire Ace
In my debut exploration into game development and design, Spitfire Ace emerged as a basic yet engaging top-down rail shooter. Through this project, I gained invaluable insights into leveraging different advertising strategies to monetize my games effectively.
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Unfortunately, Spitfire Ace has been withdrawn from the Play Store.